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What video games have to teach us about learning and literacy / James Paul Gee.

By: Material type: TextTextLanguage: Publication details: New York : Palgrave Macmillan, 2007.Edition: Rev. and updated edDescription: 249 p. ; 24 cmISBN:
  • 9781403984531 (pbk.)
  • 1403984530 (pbk.)
Subject(s): DDC classification:
  • 794.8019 GEE
Contents:
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
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Holdings
Item type Current library Shelving location Call number Status Date due Barcode Item holds
Books Books Gulbanoo Premji Library of Azim Premji University, Bengaluru 3rd Floor 794.8019 GEE (Browse shelf(Opens below)) Available 7085
Total holds: 0

"December 2007"--T.p. verso.

Includes bibliographical references (p. [229]-239) and index.

Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.

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